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Archive for February, 2009

Pong Museum

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In celebration of the 40th anniversary of “video ping-pong” (AKA Pong), the Pong Museum has opened its virtual doors. Over at Boing Boing Offworld, Brandon points to the best bits, including a video of inventor Ralph H. Baer and hardware hacker Bill Harrison playing the game in 1969.

Avoid missing: the Pong Museum

posted by mike in Miscellaneous and have No Comments

SitePoint : The Bushfire Relief Sale

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loop.pngSitePoint.com is having a heck of a deal to benefit victims of the Australian bushfires.
Choose any 5 books (in PDF format) and pay for just 1.
That’s $149.75 worth of SitePoint books for just $29.95.
100% of the proceeds from this sale will be donated to victims of the recent Australian bushfires.

Special thanks to Chad for this one!

Source: SitePoint.com

posted by mike in Miscellaneous and have Comment (1)

Free 10-Week Photoshop Course.

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Creative Techs is offering a free 10 week long class on Photoshop CS4. I don’t have any experience with Creative Techs so I can’t say if you’d get your money’s worth or not. More detail is available here. Here’s what they’ll be covering:

Week 1, Feb 26 – Interface, Tools, and Shortcuts
Week 2, Mar 5 – Photoshop Layers
Week 3, Mar 12 – Selections
Week 4, Mar 19 – Advanced Selections
Week 5, Mar 26 – Masks
Week 6, Apr 2 – Pen Tool / Shape Layers
Week 7, Apr 9 -Drawing Tools / Brushes
Week 8, Apr 16 – Retouching
Week 9, Apr 23 – Color Correction pt 1
Week 10, Apr 29 – Color Correction pt 2

Want to enroll? Sign-up here: Free Photoshop CS4 Course Enrollment.

Source: CreativeIQ

posted by mike in Photoshop and have Comment (1)

5 Ways To Save Time While Developing a Game

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time.jpgI’m waiting to hear back from a client and as I’ve said in the past, “Time to lean is time to learn.” I’m lucky to have an iPhone so I can do both at the same time. Call me a multi-tasker. Anyway, I found this post from Mr. Sun about saving time for game developers. But really, if you think about it, these five tips hold true on so many parts of life too. Here’s the short list but you’ll want to visit his site to read the whole post and see more good stuff.

1. Brainstorm
2. Make a Loose Schedule to Follow
3. Make a To-Do List For Your Game
4. Make Games that You Know You Can Make
5. Comment Your Code Correctly

Source: Mr Sun

posted by mike in Flash and have No Comments